1/2A Good Thing
Mystery Booster Playtest Cards 2021 · #86 · Rare · Enchantment
BlackWhiteEnchantmentMana Value 6
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Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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CMB2 · #86Mystery Booster Playtest Cards 2021Rare · NonfoilOUT OF STOCKRESTOCK ALERT ↓
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