
Sanction
Vendetta · #035 · Uncommon · Spell
CalmSpellEnergy Cost 3Power Cost 1
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[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Empower a unit. Disempower it at end of turn.
• Disempower a unit that's [EMPOWERED]. Empower it at end of turn.
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